LONG JUMP

Field events
Track and field events have developed into highly technical competitions requiring regular coaching, training and practice. It is essential to start the training at as early as stage possible.
Major Field events are:
1. Long jump and hop-step jump
2. High jump
3. Pole vault
4. triple jump
5. shot put
6. discuss throw
7. javelin throw
8. hammer throw
Long jump
Long jump is a popular field event. This is a exciting item and requires a competitor to have speed, bounce as well as proper coordination of distance, strides and spring action of body at tack-off stage.
Techniques of long jump
  • · The approach
  • · The take-off
  • · The flight
  • · The landing
The approach: for a successful long jump, a long start with a run of about 35 to 40 meters is required. The athlete must choose another check- mark at a distance of about 15 meters from the take-off board and should reach it at maximum possible speed.
The take-off: The athlete must prepare himself in a relaxed condition for the explosion at the take-off. The action of take-off board involves the roll of the foot from the heel to the ball. Also it is important to ensure a vertical position of the body so that the resultant action is a jump-up and not a jump-out.
The flight: The body should be plunged up with the chest and chin up and the back slightly arched and the feet trailing behind. On reaching the highest point of the flight the athlete should give a forward swing to the hips to help left the feet almost at level with hips.
The landing: The action at the landing is very important to mark the distance jumped. It is suggested to keep the feet about a foot apart and bring the body forward between the knees to ensure throwing the body forward beyond the point where the heels strike the pit.
Specifications for pit for long and triple jump
Landing area-length 5 metres; width 4 metres,
Size of take-off board- Length; 1.22 metres, Width; 200 millimeters and Depth: 100 millimeters.

Rules of long jump and triple jump
  • Each competitor may be allowed 3 to 6 trials as agreed up on by judges.
  • The best of all the 3 or 6 trials will be considered for his credit.
  • The take-of shall be from a board, the edge nearest the landing area shall be called the ‘scratch line’.
  • If a competitor takes off before reaching the scratch line, it shall not be counted as a failure but the competitor will be at a disadvantage for the distance.
  • The distance of run through, recommended as 35-40 metres, is unlimited.
  • If any competitor touches the ground beyond the scratch line or scratch line extended, with any part of his body, the jump is considered as a failure.
  • The measurement of the jumps shall be made at right angles from the nearest break in the ground in the landing area made by any part of the competitor’s body on the scratch line.
  • The use of any additional weights or grips is not permitted.

Post a Comment

Previous Post Next Post

Contact Form