GOLF

Golf
Golf, a game of great antiquity, originated in Scotland, and is now widely popular in many countries.
The game consists of using a set of clubs with which to play a small white ball over a cross country courses of eighteen holes. Each hole will be several hundred yards long, and will have its fixed starting point and its finish with an actual hole in the ground, the object being to complete the course, which will be several miles long, in as few strokes as possible.
Three main sections:  the playing of each hole falls in to three sections, driving, approaching and putting. The starting point will be a flat piece of ground on which the player will “tee-up” his ball on a small rubber peg, or “tee”, which he will carry along with him. He will then hit the ball towards the hole, concentrating on achieving distance. Fro the tee to near the hole is the “fairway”, which will consist of fairly smooth ground? Not entirely devoid of natural obstacles, and probably containing some sand traps, or “bunkers”. On each side of the fairway is the “rough”, which may consist of long grass, shrubs, woods, or even roads. The player will continue to play his ball towards the hole, concentrating now chiefly on direction. On the fairway or off it, he should always play his ball where it lies, but, should it be quite unplayable, or even lost, he may drop it and take a new one, and pay a stroke penalty for the privilege. The actual hole will be on the “green” a rough circle of exceptionally well tented grass, and once on it, the player will cover the last few yards by the more delicate arc of “putting”.
Types of club
There are many different types of club, players being limited to fourteen. The shafts are generally steel, the striking surface being iron or, in the case of drivers, wood. The different “irons” have numbers, but golf clubs used to have special names, often descriptive of their functions, for instance lofter, cleek, mashile, niblick, and even blaster. Originally most golf courses were by the sea, and these were called “links”, a term now loosely applied to any course.
Methods competitive play
There are two actual methods of competitive play, match play and medal play. Match play is by holes, a player completing any hole in fever strokes than his opponent winning that hole. Once player leads by more holes than there are still to play, the game finishes, the victory being by XY, where X is the number of holes he is “up”, and Y the lesser number of unemployed holes. When a player leads by the same number of holes as there still to play, he is said to be “dormie” so many. Opponents level after eighteen holes, proceed to the first hole, and play on until one is on hole up, when he is said to have at the 19th, 20th or whatever it may be. Some important match-play events are over 36 holes, or two complete rounds. Medal play is simply stroke play, the result depending on the number of strokes needed to complete the course. This demands a higher level of consistency, for one bad spell can ruin the total, whereas, in match play, it may cost only one hole. In play after the initial drive, the player farthest from the whole normally plays before his opponent.
Techniques of golf
Golf consists of simple control over one’s strokes. It is clubbing a rubber core ball into an ordered series of holes set from 100 to 500 yards apart around a course composed of teeing ground, hazards, hollows, green; knolls an water. Normally a course consists of 18 holes or 9 holes played twice, each 4 inches deep and 41/2 inches in diameter.
Conventionally one is allowed maximum up to fourteen numbers of clubs to be carried. The British ball is not less than 1.62 inches in diameter and does not weight more than 1.62 ozs.
The match starts from the teeing ground and the side which starts the game is said to have the honour. A hole is won by the side which puts its ball in the hole with the least number of strokes. The winner of each hole drives off first for the next. If each side winds an equal number of holes, the match is said to be “halved” in which case the side which last won the hole wins.
Definition of terms of golf
Addressing ball:  A player has “addressed the ball” when he has taken his stance and has also grounded his club, except that in a hazard a player has “addressing the ball” when he has taken his stance.
Advice:  In any counsel or suggestion which could influence a player in determining his play, the choice of the club, or the method of making a stroke. Information on the Rules or Local Rules is not “advice”.
Ball deemed to move:  A ball is deemed to have “moved” if it leaves its position and comes to rest in any other place.
Ball holed:  A ball is holed when it lies within the circumference of the hole and all of it is below the level of the lip of the hole.
Ball in play:  A ball “in play” as soon the player has made a stroke on the teeing ground. It remains in play as his ball until holed out of bounds. Lost, or lifted, another ball is substituted.
Casual water:  It is any temporary accumulation of water which is visible before or after the player takes his stance and which is not hazard by itself or is not in a water hazard.
Snow and ice are either “casual water” or loose impediments, at the option of the player.
Hazard:  It is any bunker or water hazard, bare patches, scrapes, roads, tracks, and paths are not “hazard”
Bunker:  It is an area of bare ground, often a depression which is usually covered with sand.
Grass covered ground bordering or within a “bunker” is not part of the “hazard”
Water hazard:  Is any sea, lake, pond, river, ditch, surface drainage ditch or other open water course (regardless of wherner or not it contains water), and anything of a similar nature.
Honour:  The side which is entitled to play first from the teeing ground is said to have the “honour”
Observer:  In appointed by the committee to assist a refree to decide questions of fact and to report to him any breach of a rule or a local rule.
Obstructions:  An “obstructions” is anything artificial, whether erected, placed or left on the course, except- 1) Objects defining out of bounds, such as walls, fences stakes, and railings. 2) Artificial surface and sides of roads and paths.
Out of bounds:  Is ground on which play is prohibited.
Out side agency:  An “out side agency” is any person not part of the match and includes a refree, a marker, an observer, or a fore-cod die.
Putting green:  It is all the ground of the hole being played which is specially prepared for putting or otherwise defined by the committee.
Refree:  A refree is a person who has been appointed by the committee to accompany players to decide questions of fact and of golf law.
Rub of the green:  It occurs when a ball in motion is stopped or deflected by any outside agency.
Stance:  It consists in a player placing his feet in a position for and preparatory to making a stroke.
Stipulated Round:  Consists of playing eighteen holes of the course in their correct sequence unless otherwise authorized by the committee.
Stroke:  It is the forward movement of the club made with the intention of fairly striking at and moving the ball.
Teeing:  In “teeing” the ball may be placed on the ground or on sand or other substance in order to raise it off the ground.
Teeing ground:  The “teeing ground” is the starting place for the hole to be played. It is a rectangular area two club-lengths in depth, the frond and sides, of which are defined by the outside limits of two markers. A ball is outside the teeing when all of it lies outside the stipulated area.
Terms used in reckoning:  the reckoning of holes is kept by terms   :   so many “holes up”, or “all square”, and so many “to play”.
Dormie:  A side is “dormie” when it is as many holes up as there are holes remaining to be played.
Slicing:  Slicing is driving the ball to the right with a swerve. It is more closely related to topping that most golfer imagine. To get the ball up, the golfer opens the face of the club as he hits the ball.
Hook:  A hook is the opposite of slice. Whereas a slice fades to the right a hook veers to the left. It is a fault.



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