Kho-Kho
Kho-Kho is an Indian sport played by teams of twelve players who try to avoid being touched by members of the opposing team, only 9 players of the team enter the field. Kho Kho and Kabadi, in spite of popular misconception, are not the same.
In Kho-Kho, one team sits or kneels in the middle of the court, in a row, with alternate members in the row facing opposite directions. The other team may send two or three members in the court. The motive for the sitting team is to try to "tag" the opponents. The chasers can only run in one direction and cannot cut across the sitters. They have to run round the entire row to reach the other side. The other option is to pass the chasing job to another sitter whose back is facing you as you are running. The chaser touches the sitter he wants shouts "kho" to signify the change of guard. The objective is to tag all the opponents in the shortest time possible. If the other team takes longer, the former team wins.
The first national Kho-Kho championship was organised in Vijayawada, Andhra Pradesh in 1959-60. The Indian Government has also initiated a number of honourable awards for the game such as the Arjuna Award, Eklavya Award for men, Rani Laxmi Bai award for women, Veer Abhimanyu award for boys under 18, and Janaki award for girls under 16.
The Equipment
Posts, Strings, Measuring Tape, Lime Powder, Wire Nails, Two Watches, Two types of rings having inner circumference of 30 cm and 40 cm, Score shets, and some stationery to write results.
How the Game is Played
Each team consists of twelve players, but only nine players take the field for a contest. A match consists of two innings. An innings consists of chasing and running turns of 7 minutes each. Eight members of the chasing team sit in their eight squares on the central lane, alternately facing the opposite direction, while the ninth member is an active chaser, and stands at either of the posts, ready to begin the pursuit. Members of the chasing team have to put their opponent out, touching them with their palms, but without committing a foul. All the action in Kho-Kho is provided by the defenders, who try to play out the 7 minutes time, and the chasers who try to dismiss them. A defender can be dismissed in three ways: 1) if he is touched by an active chaser with his palm without committing a foul, 2) if he goes out of the limits on his own, 3) if he enters the limit late.
Defenders enter the limit, in batches of three. After the third and last defender of batch is out, the next batch must enter the limits, before a 'kho' is given by the successful active chaser. Defenders have full freedom of movement on both sides of the central lane, but the active chaser cannot change the direction to which he is committed. He cannot cross the central lane. An active chaser can change position with a seated chaser, by touching him from behind by palm, and uttering the word 'kho' loudly, and simultaneously, chase or attack is build up through a series of 'khos' as the chase continues with a relay of chasers.
At the end of the innings there is an interval of 5 minutes and an interval of 2 minutes, in between the turns. Each side alternates between chasing and defence.
Kho-Kho can be played by men, women, and children of all ages. The game requires a very small piece of evenly surfaced ground, rectangular in shape, and 27m by 15m. The only equipment required are the two poles. The game lasts no more than 37 minutes.
Rules of Kho-Kho
Kho-Kho is an Indian sport played by teams of twelve players who try to avoid being touched by members of the opposing team, only 9 players of the team enter the field. Kho Kho and Kabadi, in spite of popular misconception, are not the same.
In Kho-Kho, one team sits or kneels in the middle of the court, in a row, with alternate members in the row facing opposite directions. The other team may send two or three members in the court. The motive for the sitting team is to try to "tag" the opponents. The chasers can only run in one direction and cannot cut across the sitters. They have to run round the entire row to reach the other side. The other option is to pass the chasing job to another sitter whose back is facing you as you are running. The chaser touches the sitter he wants shouts "kho" to signify the change of guard. The objective is to tag all the opponents in the shortest time possible. If the other team takes longer, the former team wins.
The first national Kho-Kho championship was organised in Vijayawada, Andhra Pradesh in 1959-60. The Indian Government has also initiated a number of honourable awards for the game such as the Arjuna Award, Eklavya Award for men, Rani Laxmi Bai award for women, Veer Abhimanyu award for boys under 18, and Janaki award for girls under 16.
The Field
Kho playground is rectangular. It is 29 meters in length and 16 meters in breadth. There are two rectangles at the end. One side of the rectangle is 16 meter and the other side is 2.75 meters. In the middle of these two rectangles, there shall be two wooden poles. The central lane is 907.50 meters long and 30 cm X 30 cm on the lane. There are eight cross lanes which lie across the small squares and each of it is 500meters in length and 70 cm in breadth, at right angles to the central lane and divided equally into two parts of 7.30m each by central lane. At the end of central lane, two posts shall be fixed. They shall be 120 cm above the ground and their circumference shall be not less than 30 cm and not more than 40 cm. The post shall be made of wooden poles which are smooth all over. The posts shall be fixed firmly in the free zone tangent to the post-line at a height between 120 to 125 cm. The top of the post shall be flat and free from any sharp edges.The Equipment
Posts, Strings, Measuring Tape, Lime Powder, Wire Nails, Two Watches, Two types of rings having inner circumference of 30 cm and 40 cm, Score shets, and some stationery to write results.
How the Game is Played
Each team consists of twelve players, but only nine players take the field for a contest. A match consists of two innings. An innings consists of chasing and running turns of 7 minutes each. Eight members of the chasing team sit in their eight squares on the central lane, alternately facing the opposite direction, while the ninth member is an active chaser, and stands at either of the posts, ready to begin the pursuit. Members of the chasing team have to put their opponent out, touching them with their palms, but without committing a foul. All the action in Kho-Kho is provided by the defenders, who try to play out the 7 minutes time, and the chasers who try to dismiss them. A defender can be dismissed in three ways: 1) if he is touched by an active chaser with his palm without committing a foul, 2) if he goes out of the limits on his own, 3) if he enters the limit late.
Defenders enter the limit, in batches of three. After the third and last defender of batch is out, the next batch must enter the limits, before a 'kho' is given by the successful active chaser. Defenders have full freedom of movement on both sides of the central lane, but the active chaser cannot change the direction to which he is committed. He cannot cross the central lane. An active chaser can change position with a seated chaser, by touching him from behind by palm, and uttering the word 'kho' loudly, and simultaneously, chase or attack is build up through a series of 'khos' as the chase continues with a relay of chasers.
At the end of the innings there is an interval of 5 minutes and an interval of 2 minutes, in between the turns. Each side alternates between chasing and defence.
Kho-Kho can be played by men, women, and children of all ages. The game requires a very small piece of evenly surfaced ground, rectangular in shape, and 27m by 15m. The only equipment required are the two poles. The game lasts no more than 37 minutes.
Rules of Kho-Kho
- The game requires only a very small piece of evenly surfaced ground that is rectangular in shape, with dimensions of 27m by 15m and the only equipments required for Kho-Kho are the two poles.
- Each of the participating teams consists of twelve players, though only nine players take the field for a contest.
- There are two innings in a match and an innings consists of chasing and running turns of 7 minutes each.
- One player of the chasing team play the role of an active chaser and the remaining eight members of the team sit in their eight squares on the central lane, alternately facing the opposite direction.
- The active chaser stands at either of the posts and gets ready to begin the pursuit. It is mandatory for the members of the chasing team to put their opponent out by touching them with their palms and without committing a foul. The defenders are actually the main active players in the game of Kho-Kho, as they try to play out the 7 minutes time, and the chasers keep on trying to dismiss them.
- In Kho-Kho, there are three ways through which a defender can be dismissed; 1) If an active chaser touches him with his palm without committing a foul, 2) If the defender goes out of the limits on his own or 3) If the defender enters the limit late.
- The defenders are allowed to move on both sides of the central lane, however, the active chaser does not have the permission to change the direction to which he is committed. He is also not allowed to cross the central lane.
- An active chaser can only change his position with a seated chaser, by touching him from behind by palm, and uttering the word `Kho` loudly
- There is an interval of 5 minutes at the end of each of the innings and there is also a break of 2 minutes in between the turns. Each of the sides alternates their positions between chasing and defence.
- There is no bar for the participants in the game of Kho-Kho and people from all age can participate in the game.
- The game can be played by men, women, and children of all ages
- The time limit for the game is not more than 37 minutes
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Games
Kho Kho is one of the Classic games played for a long time now and it is highly recommended for people to know the history and legends of the game in order to understand hairstyle on strategy from time to time.
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